![]() ![]() But it’s been pretty cool to see how that’s expanded so far. And that list of use cases will just continue growing. A lot of the use cases there will be entertainment-focused, whether it’s gaming, social and hanging out with people, or things like fitness. I know there’s going to be a consumer-oriented segment that is maybe $300, $400, $500 devices that people widely can afford - in the price of an Xbox or a PlayStation. ![]() When I think about the market, I think that there are going to be two basic different tiers and price segments. The second is people who want basically a device that’s for productivity. It’s a lot more expensive, so it won’t be for everyone, but there’s some group of people who want that. One is just people who want the best VR device that anyone has made. So you can control the digital monitors that aren’t actually there. So you can be sitting at a desk and have your perfect workstation up with three huge monitors, but you can see your physical keyboard in front of you and your physical mouse. And then, if given the screen, it can either print what the photons are that it’s getting from the outside or it can overlay digital objects. And it can basically pass that through in high resolution and in color. It’s important that we get the different perspectives. But it does this thing called passthrough where you have cameras on the outside, an array of cameras, because your eyes see in stereo. So mixed reality is sort of this in between, where it’s a VR device where basically every pixel that you’re seeing in your vision is rendered by the graphics pipeline in the device. When you have glasses like what you’re wearing now, you’ll see the actual photons from the world, things around you, and then you’ll overlay holograms just in that place.
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